CommonEvent 9102
Name = "カオスの領域ワープ闇"

  999([0])
  Script(["ex_choice_add(\"Arrival point\",1)"])
  ScriptMore(["ex_choice_add(\"Yami A-1\",2,\"s[3420]\",0)"])
  ScriptMore(["ex_choice_add(\"Yami A-2\",3,\"s[3421]\",0)"])
  ScriptMore(["ex_choice_add(\"Yami B-1\",4,\"s[3422]\",0)"])
  ScriptMore(["ex_choice_add(\"Yami B-2\",5,\"s[3423]\",0)"])
  ScriptMore(["ex_choice_add(\"Yami B-3\",6,\"s[3424]\",0)"])
  ScriptMore(["ex_choice_add(\"Darkness C-1\",7,\"s[3425]\",0)"])
  ScriptMore(["ex_choice_add(\"Darkness C-2\",8,\"s[3426]\",0)"])
  ScriptMore(["ex_choice_add(\"Darkness C-3\",9,\"s[3427]\",0)"])
  Script(["ex_choice_add(\"Yami D-1\",10,\"s[3428]\",0)"])
  ScriptMore(["ex_choice_add(\"Darkness D-2\",11,\"s[3429]\",0)"])
  ScriptMore(["ex_choice_add(\"Darkness D-3\",12,\"s[3430]\",0)"])
  ScriptMore(["ex_choice_add(\"Kijin no Ma\",13,\"s[3431]\",0)"])
  ScriptMore(["ex_choice_add(\"deepest\",14,\"s[3432]\",0)"])
  ScriptMore(["ex_choice_add(\"Escape\",15)"])
  ScriptMore(["ex_choice_add(\"Stop\",16)"])
  Script(["ex_choice_show(0,11,[0,0])"])
  ConditionalBranch([1, 9, 0, 1, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 22, 14, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 2, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 943, 38, 109, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 3, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 943, 13, 120, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 4, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 943, 13, 12, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 5, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 943, 71, 38, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 6, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 943, 81, 111, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 7, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 7, 132, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 8, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 29, 142, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 9, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 11, 99, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 10, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 80, 11, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 11, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 41, 69, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 12, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 944, 76, 142, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 13, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 945, 27, 11, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 14, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 950, 12, 22, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 15, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([100, 100, 1])
    Script(["end_multiparty"])
    ControlVariables([57, 57, 0, 0, 1287])
    TransferPlayer([0, 2, 170, 205, 2, 0])
    Script(["forced_get_on_airship"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 16, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
